GENCO'S
METRO (A
Pingame 'Classic')
by Russ Jensen
This
is the sixth in a series describing one of the pingames in my personal
collection. This game is probably my favorite of all the pingames I
own.
Genco's
METRO is a classic pingame which was released in the latter half of 1940. Ever since I worked on a friend's METRO in the late Forties I
have been fascinated by this game. It is now in my personal collection.
I consider METRO to be a "classic" in two respects: first
from an aesthetic viewpoint, and secondly for its advanced playing features.
The
artwork on the backglass depicts a "city of the future" as
viewed in 1940. The automobiles are not too futuristic, however, looking
not much different from the models of the day, with a little "streamlining"
added. The rocket ship in the upper right area (which is the game's
"TILT" sign) certainly has a "Buck Rogers flair".
Also notice that the building on the left side (with the Ten-Thousands
scores on its upper floors) says "Genco Manufacturing" on
it, indicating to me that the artist expected the company to last for
quite awhile.
What
makes the glass still more interesting to me is the artist. While discussing
my METRO one year with designer Steve Kordek at one of the Pinball
Expo shows in Chicago, Steve informed me that the backglass was done
by none other than famous pinball artist, the late Roy Parker. Roy
was supposedly the artist who did many of the Genco glasses, both before
and after the war. A study of the glass will reveal that Roy was not
too far off in his artistic predictions of "things to come".
Another
unique aspect of this machine is the use of bell shaped molded plastic
bumpers. In 1940 bumper styles were changing from the old "spiral
spring" types to new plastic types, and several odd shaped bumpers
(like the 'bells' on METRO) were used by various manufacturers during
the period. As far as I know, however, METRO was the only game to use
these bell shaped bumpers.
The
most significant scoring feature of the game is the "bonus"
system described in detail below. This is the earliest game I know
of to have an "advancing bonus". If any of you readers know
of an earlier pingame with such a feature I would be very interested
in learning about it. It is interesting to note that this concept is
one of the few pinball scoring techniques that was developed before
World War II and is still in use today in solid-state pins.
Now
for a description of METRO's advanced features:
BASIC SCORING
All
unlit bumpers cause "light animated" cars on the backglass
to advance along a road. Twelve operations of the bumpers are needed
to complete a circuit of the road, and for each circuit 1,000 points
are scored. All bumpers (except the purple bumpers) score 1,000 points
when lit.There
are six purple bumpers (labeled '1' through '5', and one unlabeled).
Bumpers '1' to '5' must be hit in sequence to light, while the unlabeled
bumper is always lit. Striking a lit purple bumper increases the bonus
score indication on the backglass, up to amaximum of '15'. If all
five numbered purple bumpers are lit, hitting any of the purple bumpers
awards one replay. A
triangular array of yellow bumpers is located on the left of the playfield
with a rollover between the top two. Beneath the rollover is a yellow
playfield "insert" disc which lights alternately depending
on the position of the cars on the backglass. A similar set of green
bumpers, with corresponding rollover and insert, is located on the right
side of the field. If a ball activates a rollover when the corresponding
insert is lit, the bumpers of that color light and remain lit throughout
the game. These lit bumpers now score 1,000 (instead of only advancing
the cars). The rollover also scores 1,000 points.
"A
- B - C" FEATURE
Three
rollovers in the lower half of the playfield (labeled 'A', 'B', and
'C') operate in conjunction with four white bumpers surrounding them.
The rollovers must be operated in sequence to light the corresponding
bumper(s). When A, B, and C have been sequentially lit, the bonus collection
feature (described below) changes from awarding points to awarding replays.
BONUS
COLLECTION
Two
more rollovers, with a white bumper in between them, are located at
the bottom of the playfield. This bumper never lights and thus only
advances the cars. A lighted post is located next to each of these
rollovers. These posts light alternately (first one for awhile, then
the other) as the cars advance on the roadway. When
a ball passes over a rollover when its corresponding post is lit, the
indicated bonus on the backglass (from 1 to 15) is collected, either
in thousands of points or replays, depending on whether or not A, B,
and C are lit. Thus the bonus can be 1,000 to 15,000 points, or up
to 15 replays.
Collecting
the bonus resets the bonus number on the backglass back to one. Passing
over one of these rollovers when its corresponding post is not lit merely
scores 1000 points with no effect on the bonus system.
In
conclusion, after reading the above description of both the inventive
artwork and the fascinating design features of this early pingame, I
think you will agree with me that Genco's METRO should definitely be
considered one of the "classic" games of pinball history.
Written by Russ Jensen for GameRoom Magazine - All Rights Reserved
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